GDD of personal Project
All documentation and calculations presented were developed by me.
GDD documentation for an RPG game with JRPG style battle system, subverting some ideas of what it can represent. Multiple stories that can each be explored with different combinations of heroes from a list. Creating interesting player choice and character representation.
Study of game calculations for hero and enemy stats and abilities.
First Game Flowchart
Index 1
Index 2
High Level Summary
Story Structure
Story
Mythos and structure for Story levels
Defining the player heroes
First structure for hero creation
Exploration
Combat Structure
Menu UI
Art Design and first example
Character Visual Development
Audio direction basics
Planning prototype progression
Tools to be developed for testing
Enemy Stat Spread
Hero stat on Level Up
HP and Damage Calculations
Simulation of combat and basic estimations.